using System.Runtime.CompilerServices;
using Triton.Game.Mapping;

namespace Triton.Game.Data
{
	public class EmoteData
	{
		[CompilerGenerated]
		private EmoteType emoteType_0;

		[CompilerGenerated]
		private EmoteType emoteType_1;

		public EmoteType Emote
		{
			[CompilerGenerated]
			get
			{
				return emoteType_0;
			}
			[CompilerGenerated]
			private set
			{
				emoteType_0 = value;
			}
		}

		public EmoteType Response
		{
			[CompilerGenerated]
			get
			{
				return emoteType_1;
			}
			[CompilerGenerated]
			set
			{
				emoteType_1 = value;
			}
		}

		public EmoteData(EmoteType emote)
		{
			Emote = emote;
			Response = EmoteType.INVALID;
		}
	}
}
